Strategy pattern game programming

The command classes we just defined work for the previous example, but they’re pretty limited. The problem is that they assume there are these top-level jump(), fireGun(), etc. Functions that implicitly know how to find the player’s avatar and make him dance like the puppet he is. Most games that arise in practice, however, are … “Strategy pattern game programming”

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Strategy game design pattern

The third section explains how to model the interactions of PUs and SUs, using an efficient calculation method to determine spectrum availability. Additionally, this section explains how to use scheduling models to achieve efficient SU traffic delivery. The subject of the fourth section is MIMO-oriented design. It focuses on how directional antennas and MIMO antennas … “Strategy game design pattern”

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