Strategy game programming ai

Instead, we have a single GameObject class and two component classes: PhysicsComponent and GraphicsComponent. Now, let’s try it with components. A decoration is simply a GameObject with a GraphicsComponent but no PhysicsComponent. Our subclasses disappear completely. A zone is the opposite, and a prop has both components. No code duplication, no multiple inheritance, and only … “Strategy game programming ai”

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Turn based strategy game programming

How about making different difficulties, where the normal AI will only look at the current turn, and as the player sets higher difficulty, or if. The other is the game framework, which is a collection of systems specific to your game. For a basic single-player game there are two levels that you work at. One … “Turn based strategy game programming”

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